|  | Memories of FM-TOWNS FM-TOWNS FREE SOFTWARE 
      
        
          | You can download some programs I developed when I was an 
          undergrad.  (One of them was developed when I was in high 
          school.)  An excellent FM-TOWNS emulator is now available, and 
          these programs can be used on the emulator.  Each program is in 
          the form of an FD image (.XDF format) so that you can directly use 
          them in the emulator. During my undergrad, I was writing freeware 
          programs almost every day.  I had very few days that I did not 
          look at C or assembler code. (Link)FM-TOWNS Emulator UNZ  developed by Kasanova
 |  
      
        
          |  
 
  | AIR RAIDER [DOWNLOAD] This program was published on a magazine called Computer Fan.  
          There's a simple campaign mode.  I think this was the best 
          program I wrote for FM-TOWNS. At that time, floating point processing was extremely slow.  I 
          had to use 16bit/16bit fixed-point processing for calculating 
          aerodynamics. Some techniques learned in this program is still used in
          YSFLIGHT.  
          I'm not using fixed-point processing any longer though.  
          Nowadays, the FPU is fast enough. |  
          |  
 
  
 
  | TACTICAL AIR WING [DOWNLOAD] The problem of a flight simulator with a certain level of fidelity 
          aerodynamics computation is its difficulty of flying.  Because I 
          wrote a 3D graphics engine for Air Raider, I tried to make an easier 
          3D flying game, and made this one. |  
          |  
 
  | GROUND ATTACK [DOWNLOAD] Similar concept to Tactical Air Wing.  I made a flying game 
          dedicated to the ground attack. You fly F-117 and A-10 and destroy ground targets.  There is 
          some anti-air artillery fire from the ground. |  
          |  
 
  | PLANET ATTACKER [DOWNLOAD] When I was in a chat room for FM-TOWNS users, I talked with friends 
          about good old simple games.  The computer games became too 
          complex.  We were missing simple games. So, I made it.  It's simple.  It's simple.  There's 
          no gravity.  Just fly and shoot the enemies. |  
          |  
 
  | SWORD EDGE [DOWNLOAD][DOWNLOAD MAP EDITOR]
 [DOWNLOAD 
          SPRITE EDITOR]
 If you think it is "Dragon Buster," it is.  Sort of.  
          When namco 
          released Dragon Buster, I thought that sword-swing games will break.  
          I was apparently wrong though.  But, I liked sword-swing type of 
          games a lot, and I ended up with writing my own. Actually, I ported this program to Windows.  You can download 
          the Windows version from here. |  
          |  
 | YSDEMO [DOWNLOAD] I wrote this 360 degree 3D maze long before Doom came out.... |  
          |  
 | DRAW BOARD2 [DOWNLOAD] Although I believe FM-TOWNS was the best PC of 80486DX era, it was 
          minor.  It was before people realized the importance of computer 
          industry.  So, many necessary tools were not available.  In 
          particular, I wanted use my FM-TOWNS for drawing diagrams, but there 
          was no drawing tool. So, I made by myself.  In fact, my first attempt was a 
          miserable failure, and I learned the power of object-oriented 
          programming through the failure.  I took the concept of data 
          encapsulation in the second attempt, and worked pretty well.  Now 
          I can tell you why experiencing failure is good for learning. |  
          |  Because I didn't have F-BASIC386 CD-ROM handy, Mr. Kasanova, the 
          creator of UNZ, kindly captured the screen and sent the picture to me.
 | MUSIC AMA TOWNS [DOWNLOAD] When Fujitsu released FM-TOWNS, a music editor called "Music Pro 
          Towns" was supposed to be available.  I was waiting for that 
          program because it allows to edit music scores directly and play it.  
          However, the software was delayed. So, I developed it.  It's written in BASIC, and you can edit 
          music score on the program, and the program plays it. I received a 2nd place award of Japan High School PC Software 
          contest when I was a junior of my high school. |  
          |  | AB2AGAIN [DOWNLOAD] When FM-TOWNS came out, it was only one PC that could run a ported 
          version of SEGA Afterburner II.  However, due to a bad design of 
          joy-pad, it was virtually unplayable.  So, I reverse engineered 
          the program and made modifications to make it easier to play.  
          This program patches the executable of Afterburner II for FM-TOWNS.  
          Of course, you need to have Afterburner II for FM-TOWNS CD-ROM.  
          I don't know if you can buy it now. |  
          |   
 | EXGMAZE [DOWNLOAD] I used the same 3D maze engine used in YSDEMO, and made this 3D 
          maze program.  It's purely a 3D maze game.  Only thing you 
          need to do is to walk to the exit. |  
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